Walk into your map.
LandCraft is a realtime 3D map and simulation that plays like a first-person game. Drop into real terrain, move through it on foot or in a rover or jet, and survey, measure, and make sense of the land.
Numbers can describe a landscape. Being there is how you come to understand it.
A precise engine, built for exploring.
Real elevation and imagery underneath, a first-person world on top. Three things LandCraft is good at today:
See & experience
- Real elevation data
- Satellite & aerial imagery
- In progress: land use & land cover
- In progress: ecological sim, wind, weather, 3D buildings
Move
- Walk, float, and fly as a person
- Drive a 4WD rover
- Fly a jet
- Fly a VTOL hoverjet
Survey & measure
- Point, polyline & polygon features
- Place rocks, trees, benches & 3D shapes
- Read latitude / longitude coordinates
- Measure lengths, 2D / 3D & cross-sectional areas
Download LandCraft.
Pick the build for your machine. It’s an early alpha — rough edges included — and it’s free.
Heads up macOS may warn about an unidentified developer — right-click the app and choose Open the first time. Trouble running it? Ask in the Discord.
Screenshots & clips.
Terrain, trails, and experiments captured across the project. Click any frame to enlarge.
Come build the map with us
LandCraft is made in the open. Share what you find, report the rough edges, and help decide what gets built next.
Mapping meaning, not just measurement
LandCraft began as a question: if a landscape is more than its coordinates, can a map let you feel the place — its slopes, its scale, its sightlines — while the quantitative engine runs underneath? It’s a working tool and an ongoing experiment.
Supported by the USDA National Institute of Food and Agriculture, McIntire‑Stennis program · project 1020043.